Skills

Animation, Rigging, Shape Authoring, Motion Capture, Modeling, Texturing, Shading, Lighting, Rendering, Layout, 3D Scan Cleanup, Storyboarding, Concept & Design, Photography, Printmaking, Drawing, Life Drawing


Software Competencies

Maya, MASH, MotionBuilder, Advanced Skeleton, Unreal Engine, Unity, Substance Painter, Mudbox, Zbrush, Marvelous Designer, Redshift Renderer, Deadline, Photoshop, Illustrator, SketchbookPro, After Effects


Work Experience

Tidbit Studio - Irvine, CA - Artist | Owner (August 2022 - Present)

Rigging and setup
Keyframe and motion capture body and facial animation
Engine implementation and setup
Modeling
Texturing and shading
NFT avatar modular development

Stage, Inc. - Irvine, CA - Character Technical Artist (Oct 2021 - July 2022)

Character rigging
Keyframe and motion capture animation
Engine implementation and setup
Direct motion capture sessions
NFT avatar modular development

Blizzard Entertainment, Inc. - Irvine, CA - Technical Artist - Rigging (June - Oct 2021)

Character, creature and prop rigging and simulation on Diablo IV

Blizzard Entertainment, Inc. - Irvine, CA - In-Game Cinematics Rigging Artist - Temp (April 2020 - May 2021)

Character and prop rigging for in-game cinematics and promotion for WoW Shadowlands and Diablo

Freelance - 3D Artist | Animator | Rigger (Sept 2018 - July 2022)

Character modeling, shading, rigging and animation

Industrial Visualization

Rendering

Immotion Group plc - Manchester, England - Remote Creature Rigger (Dec 2019- July 2021)

Creature and quadruped rigs for VR content

Good Vibrations Animation - Celebration, FL - Remote Character Modeler | Surfacer | Rigger (May 2019 - April 2020)

Custom body and facial rigging 

Modeling, sculpting, retopology and UV's

Texturing, shading and grooming

Motion Logic Studios - Marina Del Ray, CA - Remote Character Rigger (July 2019- April 2020)

Custom creature and quadruped rigs

ENEXIO Management GmbH- Herne, Germany/Colorado, USA - Remote 3D Generalist (May 2019)

Industrial visualization - Animation of air cooled condenser structure erection

Seed Vault Ltd - Singapore - Remote Character Rigger | Animator (July - Aug 2019)

Character rigging and animation

Implementation - Optimizing for WebGL, baking and exporting glTF

Pure Imagination Studios - Van Nuys, CA - Remote Animator (Jan - May 2019)

Character animation for Hersey Park’s Reese’s Cup Fusion interactive ride

Botanic Technologies, Inc. – Emeryville, CA – Remote Lead 3D Artist (June 2018 - Sept 2018)

Real-time Pipeline Development

Authoring manual for avatar creation geared for AI Conversational User Interfaces

Character Development (concept through final real-time asset)

Animation - Keyframe and motion editing

 

Botanic Technologies, Inc., Emeryville, CA - Remote 3D Artist (Nov 2017 - May 2018)

Pipeline Development

Character Development (concept through final render/real-time asset)

Animation - Keyframe and motion editing

Rendering

 

Treasure Studio Inc. - Cocomelon Youtube Channel, Irvine, CA - Lead 3D Generalist (Oct 2016 - Oct 2017)

Pipeline Development

Render Management

Asset creation – modeling, shading, rigging and animation

 

Impulse Studios, Culver City, CA - Contract Animator | Previs Artist (Nov 2016)

Layout - Camera composing/animation and object animation.

 

Attune Animation, Denver, CO - Creative Director & Owner (May 2014 - Aug 2016)

Animated short film production - Marketing

3D Visualization

Motion Graphics

 

Legacy Mediaworks, Denver, CO -  Contract Artist (Aug 2014 - Aug 2016)

2D/3D Motion Graphics

Camera Assistant

 

Ember Lab, Orange, CA - On-site and Remote Animator | 3D Generalist (Mar 2015 - May 2016)

Animation and previsualization on commercial content

 

Animation Mentor – Remote Animation Supervisor | 3D Generalist (Feb 2015 - Nov 2015)

Globally distributed artist passion film

Mentored and provided feedback to animators to ensure performance quality

Asset creation: modeling, texturing and shading

 

Bolder Games, Boulder, CO - Remote Animator (Oct 2015)

Animator on VR project

 

CU Denver – Mocap Supervisor/3D Generalist (Jan 2013 - May 2014)

Student BFA thesis film

Concept, storyboarding, layout, character modeling and texturing, mocap cleanup and animation


Education

Gnomon, Online (2021)

Course - Games Creation 1 (Unreal Engine)

Mold3D Academy, Online (2019)

Workshop - Look Development for Stylized Characters

Workshop - Creating Appealing Characters in 3D

CG Master Academy, Online (2017)

Workshop - Character Facial Rigging for Production

 

Animation Mentor, Online (2013- 2016)

Diploma – Advanced Studies in Character Animation

Workshop – Game Animation Fundamentals

 

University of Colorado Denver, Denver, CO (2010-2014)

BFA - 3D Graphics & Animation

 

University of Colorado Boulder, Boulder, CO (2008-2010)

General Coursework

Fine Arts - Printmaking Emphasis

 

College for Creative Studies, Detroit, MI (2005- 2006)

Fine Art Foundation Courses

Illustration Courses


Awards & Honors

2013 Arts 3D Scholarship, University of Colorado, Denver

2012 Best in Show, UC Denver Annual Juried Student Show - Charcoal Drawing

2010, 2011, 2012 Dean's List, University of Colorado, Denver

2005 Scholastic Gold Key Portfolio - Printmaking/Photography

2005 Scholastic Silver Key - Photograph


Exhibition Record

2015 Featured in Animation Mentor Student Showcase 2015

2014  TEDx Mile High - Motion Capture Exhibitor

2014  University of Colorado Denver Donor Recognition Dinner, Motion Capture Demonstration

2012 UCD Annual Student Juried Show, Emmanuel Gallery, Denver, CO - Awarded Best in Show

2010 Passive, CU Boulder VAC, Boulder, CO

2006 Duality, Innate Gallery, Detroit, MI

2006 Sketchbook, U245 Gallery, Detroit, MI

2006 Student Show, College for Creative Studies, Detroit, MI

2005 Scholastic Art and Writing Awards, College for Creative Studies, Detroit, MI