Resume

Software Competencies

Maya, MASH, MotionBuilder, Advanced Skeleton, Mudbox, Redshift Renderer, Deadline, Zbrush, Photoshop, Illustrator, SketchbookPro, After Effects


Skills

Animation, Rigging, Shape Authoring, Layout, Modeling, Texturing, Shading, Lighting, Rendering, 3D Scan Cleanup, Storyboarding, Concept & Design, Photography, Printmaking, Drawing, Life Drawing


Work Experience

Freelance - 3D Artist (September 2018-Present)

Character modeling, shading, rigging and animation

Rendering


Botanic Technologies, Inc. – Emeryville, CA – Remote Lead 3D Artist (June 2018-September 2018)

Real-time Pipeline Development

Authoring manual for avatar creation geared for AI Conversational User Interfaces

Character Development (concept through final real-time asset)

Animation - Keyframe and motion editing

 

Botanic Technologies, Inc., Emeryville, CA - Remote 3D Artist (November 2017 - May 2018)

Pipeline Development

Character Development (concept through final render/real-time asset)

Animation - Keyframe and motion editing

Rendering

 

Treasure Studio Inc., Irvine, CA - 3D Animator/Generalist (October 2016 - October 2017)

Pipeline Development

Render Management

Asset creation – modeling, shading, rigging and animation

 

Impulse Studios, Culver City, CA - Contract Animator/Previs Artist (November 2016)

Layout - Camera composing/animation and object animation.

 

Attune Animation, Denver, CO - Creative Director & Owner (May 2014 - August 2016)

Animated short film production - Marketing

3D Visualization

Motion Graphics

 

Legacy Mediaworks, Denver, CO -  Contract Artist (August 2014 - August 2016)

2D/3D Motion Graphics

Camera Assistant

 

Ember Lab, Orange, CA - On-site and Remote Animator/ 3D Generalist (March- May 2016)

Animation and previsualization on commercial content

 

Animation Mentor – Remote Animation Supervisor/3D Generalist (Feb 2015-Nov 2015)

Globally distributed artist passion film

Mentored and provided feedback to animators to ensure performance quality

Asset creation: modeling, texturing and shading

 

Bolder Games, Boulder, CO - Remote Animator (October 2015)

Animator on VR project

 

CU Denver – Mocap Supervisor/3D Generalist (Jan 2013- May 2014)

Student BFA thesis film

Concept, storyboarding, layout, character modeling and texturing, mocap cleanup and animation


Education

CG Master Academy, Online (2017)

Workshop - Character Facial Rigging for Production

 

Animation Mentor, Online (2013- 2016)

Diploma – Advanced Studies in Character Animation

Workshop – Game Animation Fundamentals

 

University of Colorado Denver, Denver, CO (2010-2014)

BFA - 3D Graphics & Animation

 

University of Colorado Boulder, Boulder, CO (2008-2010)

General Coursework

Fine Arts - Printmaking Emphasis

 

College for Creative Studies, Detroit, MI (2005- 2006)

Fine Art Foundation Courses

Illustration Courses


Awards & Honors

2013 Arts 3D Scholarship, University of Colorado, Denver

2012 Best in Show, UC Denver Annual Juried Student Show - Charcoal Drawing

2010, 2011, 2012 Dean's List, University of Colorado, Denver

2005 Scholastic Gold Key Portfolio - Printmaking/Photography

2005 Scholastic Silver Key - Photograph


Exhibition Record

2015 Featured in Animation Mentor Student Showcase 2015

2014  TEDx Mile High - Motion Capture Exhibitor

2014  University of Colorado Denver Donor Recognition Dinner, Motion Capture Demonstration

2012 UCD Annual Student Juried Show, Emmanuel Gallery, Denver, CO - Awarded Best in Show

2010 Passive, CU Boulder VAC, Boulder, CO

2006 Duality, Innate Gallery, Detroit, MI

2006 Sketchbook, U245 Gallery, Detroit, MI

2006 Student Show, College for Creative Studies, Detroit, MI

2005 Scholastic Art and Writing Awards, College for Creative Studies, Detroit, MI